So I soldiered on until I had completed the main mission and then I elected to leave and move on to the primary quest hub of New Atlantis. I made a few tweaks, dropping some settings but as I played through the first mission on the planet Kreet, I found that random lag spikes were making the game unplayable. The graphics stuttered and the audio desynced. However, the moment I entered space in my ship, the game started running poorly. I also got to the character customisation, which in true Bethesda style takes place after the story has progressed for a while. I got through the initial story which takes place in a mine. Initially, I turned all the graphics to “high” and set the game to render at full resolution. As I wasn’t sure how well my PC would handle Starfield, I decided to use my second monitor to play the game at a resolution of 1920x1080 (16:9). It currently occupies a little over 116GB of space. It took about an hour or so to unpack the pre-installed game. However, I didn’t get around to playing until about 10:00 AM this morning. Early access started in the UK at 1:00 AM today. I pre-installed Starfield, via Steam, on Wednesday 30th August.
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